Mac app store sales tax

They want you to go to the AppStore app first. And search there and see advertisements there. They want people to be engaged.

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JohnTHaller on Apr 24, It's a logical practice as well. You're the one generating the user's interest and directing them to the app in the store to get the sale. So, it would be logical that you'd want to pay less of the Apple tax. It would be amazing if this were a precursor to the "Apple tax" being lowered.

I know this is probably wishful thinking, but as the author of this[1], I will hold out hope I did the same, and since the majority of my sales were generated through my own site rather than directly on the app store, it was relatively successful too. RandomInteger4 on Apr 24, What is the "Apple tax"?

How quickly people forget this. It went quickly from Apple is changing the game, and giving developers an unprecedented cut of the sale of their apps. No one said it wasn't a good deal. But a few years pass, and now it's the Apple Tax? Some people could promote and sell it themselves for less. A lot less? Maybe, maybe not. Why does everyone think they're the smartest one in the room these days? Odds are, you're really not. You're just not. Well appstore is a walled monopoly and has pretty awful discovery.

There's a huge tail and only the top 10 really make it. They are using their monopolistic stance to kill others. But then it's their platform and they can do as they please. Welcome to America. What you say is great if I was able to install Apps from anywhere and not limited to the App Store.

Sales tax calculator for Apple Valley, California, United States in

You wouldn't go to Verizon, you would need to get a publisher, which was very hard to get. Getting approved was also a months long process that required a substantial upfront investment in bizdev, legal, and custom engineering. And you had to do this for every single carrier, which was extra fun internationally.

This is true, and it's also why apps hardly existed in those days. But really it just shows that the market has moved from having the mobile companies as rent-takers to Apple as a slightly more generous rent-taker. PeterStuer on Apr 25, A lot of people came to iOS not from cell phone development, but from developing for the desktop, where 'store' fees did not apply most of the time. I never had any issues sideloading J2ME apps How did you go about selling them? I used a J2ME Twitter client where you paid via Paypal and entered an activation code - the shareware model.

What on earth are you buying regularly? Several 4 year old iPhones? Probably a base model iPhone every 2. And this is why I haven't made any apps for iOS :P. Android's computer requirements are more modest, but if you're a serious Android developer you'll need to have at least one of the flagship phones from every major vendor to be sure your stuff runs properly. That can mean dishing out thousands a year for the latest Android device from Samsung, Motorola, and Google itself, normally unlocked so you're not also paying for service you don't need.

If all you're doing is building web sites, maybe you can hack it on a Linux desktop with Windows in a VM.


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Anything else requires more hardware. If you're a spec-chaser, it'll be expensive. If you're a normal solo developer, not so much and EA doesn't swap its workstations every year, either. Android has also settled to the point where I disagree on the need for multiple flagship devices most people I know develop on a single device and use something like Device Farm to test more widely, though this doesn't work so well for game development. Definitely, VR dev can cost a pretty penny. Android has low development requirements, but you can definitely get by without a flagship phone from each of the major vendors, one mid-range device will usually suffice.

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Wrt web development, why bother with a Windows VM? I'm not willing to waste resources on dying platforms, that is silly. OP said: "replacing otherwise completely perfect Apple hardware that gets conveniently software upgraded to be too old for normal daily functions" For iOS v10, the iPhone 5, which was released in , is still supported. So no, Apple is not forcing you to purchase a new iPhone every 2.

No, I was pulling that 2. Its great that Apple supports the iPhone 5 still, but the user experience on an iPhone 5 is different from an iPhone 7, and its hard to optimize for a device you don't have that is multiple generations newer. I'm sure someone will come up with plenty of reasons that this isn't good enough for some developers, but it's not something I ran into when I was developing for iOS. What you have to optimize exactly?

If it runs fine on a iPhone 5, it runs better on an iPhone 7. You are not writing drivers, you don't need to optimize anything. For that money you also get a great laptop which you probably need anyway. If you don't, you can also use a Mac mini which isn't nearly as expensive and lasts for a pretty long time. Eh, I'd hate to own a MBP again, it just can't handle my lifestyle.

I've thrown it in the back of my pickup and let it slam side to side as I drove all over town, no worse for wear. Speaker fell from 20ft up and busted the screen once, and an angry former friend punched it and broke the last one, but I was able to get a new screen same day and swap it in both instances. Took me two screws and less than 5 minutes to be back up and rolling again. Wrt iPod Touch as an iOS development target, that would likely work for some applications, but if your app involves voice or seeing how performance is over cellular, it'd be non-optimal.

On another note, the Mac Mini is one of the most neglected product lines out there that Apple is currently selling, akin to their routers before they finally killed them off which was a mercy kill. Whereas that 3 year old Dell laptop and Samsung phone are humming along quite nicely? It was still working perfectly well - and is now my flatmate's main computer. Until last month my wife was using an LG G2 flagship , and it was still going strong.

What killed it? A broken screen due to being dropped, and we decided that it was probably time for an upgrade rather than repairing a 4 year old phone. Three years ago was when I got my current retina MBP, I do stuff on it that's considerably more demanding than iOS app development, and I expect to replace this in Alternatively, they are sane enthusiasts who enjoy using and taxing state of the art hardware.

Or they are gamers. Or both. I could say I question the decision making of someone especially a hacker who doesn't upgrade their laptop every six years.

Did Apple Overcharge You For Sales Tax? Here's the Fix

But that would be rude. But even if you overlook the "sail into a topic and go grind that axe" non sequitur of it, the complaint here was that software was being "upgraded" to the point where it no longer suffices for "normal daily functions"--which is kinda silly, Sierra is about as performant on my older MBP a midrange one as OS X ever was even if applications running on it have gotten more grabby, but that's not Apple's fault either. But to be clear: gaming?

Hey, that's totally fine. I keep a moderately recent gaming rig, myself. But I don't then turn around and complain about the "tax" of my own choices, because that would be transcendentally dumb. Well, I agree with everything you wrote here.

Above that, the resale value of Macs is great. I typically buy a new MacBook every 1. Hah, I can barely get the hardware on a heavily used laptop to last 2 years, let alone over 3. Shit is just junk, Apple stuff included. HDMI port failed on my new Macbook. AKA Highway robbery and Google doesn't do any better. It should be in the single digits.

Why single digits? What's is their cost? When you look at an ebook Apple makes more money then the Author of a book. Most developers don't make a profit but Apple is guaranteed a profit form each purchase. When the creator makes less then the deliver there is a problem. When the deliver makes money from purchase 1 and the developer might never see a penny after thousands of purchases there is a problem. Steko on Apr 24, Cost isn't relevant, the commission is because Apple brings X hundred million credit cards to your door and presumably increases sales by at least that much. Except Apple eats all the credit card fees, server fees hosts free apps for free , built the platform with an install base of hundreds of millions with a demo that spends more than other platforms etc.

If we still lived in this is relevant. But it is now , server costs are so close to zero for an app binary download, and credit card transactions can be had for 2. App visibility used to be a bonus, but today your app will get seen by literally no one if you just upload it just because of the sheer number of apps being released every day.